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Bloons td battles 2 genres3/29/2023 TD 6 introduces a new category of monkeys, known as "heroes", which become stronger over time. In the game, the player-who is able to team up with up to three other players in a co-op mode -creates a defense consisting of several variants of skilled monkeys, structures, and traps, in order to prevent balloon-like objects known as "Bloons" from reaching an exit. The DDT, being faster than a ZOMG, will storm through the opponent’s defenses, and you will win even though they sent an entire ZOMG first.As a tower defense game, Bloons TD 6 sees the player using monkeys and other defenses to defend against incoming Bloonsīloons TD 6 is a tower defense game played from a 2.5D perspective, as opposed to the 2D perspective of previous Bloons Tower Defense games, and utilizes 3D computer graphics. If your opponent has already sent one, direct your dartling gunners away from the ZOMG to avoid popping the outer layer and wait out a few more rounds, which you will then be able to send DDTs, most of the time, your opponent will not have anything to pop the DDT as they proabably won’t have anything that can pop a black, lead and camo. As soon as you are able to send a ZOMG, always send it ASAP. Now while you can pop it, it is best not to as the ceramic and MOAB spam after will be waaaay too much. Now with all this power a big issue is going to be when your opponent sends a ZOMG. I didn’t exactly want to put this in so that only I could do it but I will anyways. Now for when you are in the yellow or white arena, camo bloons sends will be an issue, mainly camo purple group sends because while your wizard can see them, they can’t pop them which is why you should get at least 2 (1 for the front and 1 for the back) 0-2-3 wizard monkeys as they will be able to decamo almost everything that comes through. The first one being a 0-3-2 as it can deal with everything except purple bloons which your tack shooters or dartling gunners can clean up. The wizard monkey provides many, many uses for your other towers and will be the only tower where there is 2 different crosspaths that are good. To deal with this, use a 2-3-0 or a 2-4-0 dartling gunner for its incredible AOE damage. Now the dartling gunner is the monkey you would use only if your opponent starts sending big waves of bloons which causes your tack shooters to be overwhelmed. Now we all know that the tack shooter is a very good tower but exactly what crosspath should you be using? I would say that the 2-0-3 or 2-0-4 crosspath is the best as it can deal with many bloons at a time.
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